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| Variable resolution with dynamic particle refinement (Renato Vacondio) | | Variable resolution with dynamic particle refinement (Renato Vacondio) |
See the SPHERICWebsite YouTube Channel for videos
2-D Armoured Breakwater | 3-D Floating Boxes |
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parallelSPHysics simulation of regular waves approaching the Zeebrugge breakwater | SPHysics simulation of Floating Boxes at beach, animation created by John Biddiscombe (CSCS) using PV-Meshless |
Particle splitting & Coalescing | Tsunami simulation with SWE-SPHysics |
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Variable resolution with dynamic particle refinement (Renato Vacondio) | SWE-SPHysics simulation of tsunami with open boundaries (Renato Vacondio) |
Blender for DualSPHysics | Flooding simulation of Thamesmeade with SWE-SPHysics |
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Visualisation performed with Blender (blender.org) by Miguel Zavale Aké from Universidad Nacional Autónoma de México, UNAM. | SWE-SPHysics simulation of tsunami with open boundaries (Renato Vacondio) |