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− | + | __NOTOC__ | |
− | + | See the [https://www.youtube.com/user/SPHERICWebsite SPHERICWebsite YouTube Channel for videos] | |
− | + | {| style="background:#f1f1f1; align:left" cellspacing="0" cellpadding="8" width="400" | |
+ | | '''2-D Armoured Breakwater''' | ||
+ | | '''3-D Floating Boxes''' | ||
+ | |- | ||
+ | | {{#ev:youtube|JMsIfsLrghE|350}} | ||
+ | | {{#ev:youtube|huXY-rhwMJA|350}} | ||
+ | |- | ||
+ | | parallelSPHysics simulation of regular waves approaching the Zeebrugge breakwater | ||
+ | | SPHysics simulation of Floating Boxes at beach, animation created by John Biddiscombe (CSCS) using '''[https://twiki.cscs.ch/twiki/bin/view/ParaViewMeshless PV-Meshless]''' | ||
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+ | |} | ||
− | + | <br/> | |
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+ | {| style="background:#f1f1f1; align:left" cellspacing="0" cellpadding="8" width="400" | ||
+ | | '''Particle splitting & Coalescing''' | ||
+ | | '''Tsunami simulation with SWE-SPHysics''' | ||
+ | |- | ||
+ | | {{#ev:youtube|Ifj-EDhlRkQ|350}} | ||
+ | | {{#ev:youtube|yE9jYnqfv04|350}} | ||
+ | |- | ||
+ | | Variable resolution with dynamic particle refinement (Renato Vacondio) | ||
+ | | SWE-SPHysics simulation of tsunami with open boundaries (Renato Vacondio) | ||
+ | |- | ||
+ | |} | ||
− | == ''' | + | <br/> |
+ | {| style="background:#f1f1f1; align:left" cellspacing="0" cellpadding="8" width="400" | ||
+ | | '''Blender for DualSPHysics''' | ||
+ | | '''Flooding simulation of Thamesmeade with SWE-SPHysics''' | ||
+ | |- | ||
+ | | {{#ev:youtube|4IfgJJZcl_A|350}} | ||
+ | | {{#ev:youtube|pCWqFMgKWYc|350}} | ||
+ | |- | ||
+ | | Visualisation performed with Blender (blender.org) by Miguel Zavale Aké from Universidad Nacional Autónoma de México, UNAM. | ||
+ | | SWE-SPHysics simulation of Thamesmeade flooding with open boundaries (Renato Vacondio) | ||
+ | |- | ||
+ | |} | ||
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See the SPHERICWebsite YouTube Channel for videos
2-D Armoured Breakwater | 3-D Floating Boxes |
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parallelSPHysics simulation of regular waves approaching the Zeebrugge breakwater | SPHysics simulation of Floating Boxes at beach, animation created by John Biddiscombe (CSCS) using PV-Meshless |
Particle splitting & Coalescing | Tsunami simulation with SWE-SPHysics |
|
|
Variable resolution with dynamic particle refinement (Renato Vacondio) | SWE-SPHysics simulation of tsunami with open boundaries (Renato Vacondio) |
Blender for DualSPHysics | Flooding simulation of Thamesmeade with SWE-SPHysics |
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|
Visualisation performed with Blender (blender.org) by Miguel Zavale Aké from Universidad Nacional Autónoma de México, UNAM. | SWE-SPHysics simulation of Thamesmeade flooding with open boundaries (Renato Vacondio) |